Sci-Fi Trends in the Learning Industry

It all began with the invention of the wheel and today we are at hoverboards. The one industry that has gained a lot of magnitude over the last few decades is the education or learning industry in terms of technology.

Today, we are at the end of the second decade of the twenty-first century and with a global population of about 7 billion. To cater to rapidly updating information and offer the best possible education around the world, technology has evolved to encompass every possible requirement of the modern learner. Important requirements for creating learning content today include:

  1. High speed and efficiency
  2. Maximum engagement
  3. Relevancy of the content
  4. Experience-based learning
  5. Data security and encryption

Thankfully there is technology available to cater to each one of the above-stated requirements and these technologies are straight out of sci-fi movies. Read on to find out what’s new (and amazing) in learning technology around the world.

Custom Training Assistants

Artificial intelligence may not have reached the level of Star Wars where R2D2 is following us around to help us through the day, but intelligent learning assistants have sure come to reality. As eLearning has grown tremendously in the past two decades, artificial intelligence has found its way into the routine of it. Custom-tailored assistance can be understood with the example of Siri by Apple or any other chatbot that has helped you out with any sort of query online.

Similar to that idea, voice-enabled assistants are prevailing in the industry. These assistants enable resource accessibility for the learners. All it requires for them is to simply ask a question and they get the desired solutions right away. In fact, the next step in vertical scaling for this technology, logically, is a point where the entire eLearning guides and course come voice-enabled. And the learner will have a personal virtual guide to explain concepts, cite examples, and answer.

Augmented and Virtual Reality

The biggest breakthrough in the case of experience-based learning has been Augmented reality and virtual reality.

What started as gaming technology has become crucial in a number of industries like aviation and healthcare, fulfilling the learning requirements in a much better and safer way. The immersive simulations created with VR are effective in teaching flying to learning pilots and surgical processes to doctors ethically. ParallellyParallely, AR is being used to augment the real-life objects with computer technology. It has found its applications in the retail training industry, healthcare, and many other industrial fields as well.

What is Gamification?

The concept of gamification is as exciting as its name. Gamified learning courses incorporate the spirit of competition and achievement to bring out a very high level of engagement.

If we compare gamification content providers, they have some major qualities in common, like:

  • Its intuitive interface helps the learners learn their way around the system pretty quickly
  • Because of its high interactivity quotient, it keeps the learners engrossed
  • It works by the principles of practice-based learning
  • It is based on a reward system
  • It imparts a sense of achievement by engaging and challenging the learners
  • It builds a sense of team building

To support the concept of gamification, content developers also design badges to indicate specific learned skills of people. Many content Providers for Badges Design create badge-based learning courses for companies to help them keep the motivation high for their employees during training.

3D Printing

Even though it sounds like it, but 3D printing is not the Gen-z way of referring to sculpting. In fact, 3D printing has been around for a few years now and has already shown its irrefutable potential in a number of industrial fields. These printers have achieved some of the biggest feats, including 3D printed food, prosthetics, even anatomical organs. Today, there are 3D printers available for kids and learners who can print models of various objects pertaining to different learning fields. These include medical training, engineering, and even for play school kids to understand basics in a much better way.

Lastly, some of the best factors about these new technologies is that they are highly sustainable, environment-friendly, time and cost-efficient and secure ways of learning. At the same time, there is no dispute about these methods to be more interactive and, hence, engaging and effective as compared to the traditional ways.