Interview with Adam Bém, Co-Founder & COO at Victoria VR: An Inclusive Web3 Metaverse

Victoria VR is an immersive, realistic virtual world for entertainment (gaming, concerts), business enterprises (digital malls), and work as well as education opportunities (virtual conferences, offices, schools). Our developers have used Unreal Engine to build a realistic metaverse with high-resolution graphics, offering visually rich content for our users.

Netizens can purchase VR Lands, digital real estate on Victoria VR, to develop utility buildings (mines, warehouses), and private buildings (storefronts, clubs).

The VR token is a utility token, and the native currency of Victoria VR. There are a total of 16.8 billion VR tokens for staking, DAO participation, buying VR Lands, and purchasing in-platform assets. VR stakers receive monthly rewards with attractive APYs, mystery airdrop tickets, VR Land tickets, and governance rights for voting in the DAO.
 
 

 

How did you come up with the idea for Victoria VR?

 
Andy and I had a preliminary idea that the metaverse could become the next big internet phenomenon. Our ideation process started long before the software industry and the general public knew about the metaverse. To test our hypothesis, we conducted extensive market surveys which proved the importance and potential of the metaverse.

A Gartner report says that by 2026, 25% of people will spend an hour daily in the metaverse. Consequently, a Bloomberg report estimates the metaverse market to become an $800 billion sector by 2024. Therefore, we wanted to build a platform that could tap into this emerging market.

Victoria VR was conceptualized as an open-ended metaverse with diverse possibilities and use cases. For instance, our NFT-based digital land parcels, VR Lands, are the fundamental building blocks of the Victoria VR metaverse. Users will be able to design gaming arenas, shops and concert halls, or rent them as school and office spaces.
 

 

How has Victoria VR evolved over the last couple of years?

 
Victoria VR has made enormous progress in a short span of time. In Q1 2021, we conducted a successful VR token sale, and introduced the staking function for VR tokens. In Q2 2021, we launched a VR gallery, and in Q4 2021, put VR Lands for sale. Currently, there are 6,000 VR Lands with a total volume of 467 ETH, and a floor price of 0.2 ETH.

In Q2 2022, we launched the Alpha version of Victoria VR. We selected a few testers from the community to use the protocol, and provide feedback. Victoria VR now has a dedicated community with 234 million staked VR for an average of 3,315 days. Stakers have received over 1.7 million mystery airdrop tickets for staking, and generating long-term value.
 

What can we hope to see from Victoria VR in the future?

 
We have elaborate plans for Victoria VR in the coming months. First, we intend to launch The Big Market VR, a decentralized NFT marketplace. The Big Market VR will enable buyers and sellers to negotiate and purchase VR Lands, and in-platform items. Digital creators can also design and sell their own NFTs in the marketplace.

Although it’s difficult to predict a date, we intend to fully launch the Victoria VR metaverse by 2023. The Victoria VR DAO will play a crucial role in governing and determining the future trajectory of the platform. The Victoria VR community will have the last word on land development, marketplace fees, changes in VR token allocation, and all future changes.