The Defence Science and Technology Laboratory has partnered with Slitherine, a UK-based gaming company, to create advanced wargames that will be used for military planning. These tools are designed to help leaders assess defence systems, plan operational strategies, and model force structures.
Through simulations, military teams can test scenarios, develop strategies, and improve preparedness for complex situations. These tools bring a safe and controlled environment to explore decision-making without real-world consequences.
The partnership has resulted in resources that improve the speed and overall performance of military planning, which would in turn improve the readiness of defence operations.
What Makes These Gaming Tools Different From Older Systems?
Traditional military planning tools would usually need technical expertise and can be time-consuming to use. The gaming-based tools introduced through this partnership are more accessible and easier to use.
This change has really taken down the amount of time and costs associated with military analysis. It has also made planning sessions more interactive, and encourages creative problem-solving within different teams.
How Have These Tools Been Applied In Military Planning?
Wargames have been used to assist the British Army in contingency planning and structural evaluations. They are also being used to analyse new technologies, such as remote and autonomous systems, and their how it can be applied in defence.
These simulations allow military teams to test different strategies in realistic scenarios, covering both contemporary and historical contexts. They are able to show and get into how vehicles, weapons, and systems perform in different situations.
The practical applications of these tools have strengthened military preparedness and improved the ability to handle complex operational demands.
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What Has This Partnership Meant For The Gaming Industry?
Slitherine has experienced so much growth since working with Dstl in 2019. Its team has grown from 25 to 96 employees, and its portfolio now includes 300 gaming products, ranging from battlefield maps to models of combat operations.
The partnership demonstrates how industries traditionally focused on entertainment can contribute to real-world problem-solving. It just shows the value of cross-sector collaborations in dealing with these issues.
How Is Diversity Addressed In These Wargames?
Dstl and Slitherine have worked to make sure that their wargames show different types of cultural and ethnic perspectives. This is true to the diversity of the defence workforce and society as a whole.
Incorporating these elements brings authenticity to the games and makes it that they are relevant to the people using them. This creates and upholds a more inclusive environment within defence planning.
Through this project, the partnership has set an example of how diversity can be a contribution towards the creation of effective and relatable tools for modern military operations.
In an older news post, Dstl Team Leader and former soldier Kirsty said, “Having a more diverse representation of characters within wargaming is really important because it helps challenge any internal biases people might have and it also makes it feel like it’s more open to a broader range of people.
“I’m really passionate that in 10 years’ time we are not having the same discussions about why it is important to have representation and it just becomes part of the norm.”